![]() ![]() It manages to tell both an emotionally moving and comforting message about death - that people you love not only live on in your memories, but shape your personalities and values. This is another seemingly minor detail that sharpens the experience and communicates its message in a remarkably positive manner. Instead, the story chooses to pull focus to their lasting effect on those who love them most. When discussing a topic as difficult as death, it is also notable that the game never mentions how each of the deceased characters passed away. Once the necessary story elements are complete in each scene, players have the freedom to choose whether to stick around and find all collectible items or further the story. Lastly, players control the pace at which the game progresses, creating a relaxing experience. There are many emotionally engaging details in each scene as well, such as the island's furious curiosity towards the supposedly mythical creatures called "camels" and the fact that many of the town's stray cats have names. It's always possible to picture how the item ended up in that place, whether it's mentioned in the story or not, which is a small, yet compelling feature. Hidden items are always found in places that aren't too obvious, but they make sense. ![]() It's rare for a story-driven puzzle game to be as fully integrated as this one. The controls for I Am Dead can be a little confusing at first, so if youre having a hard time figuring out how to save your game (for example), heres how. Another outstanding element is the logical basis for each of the puzzles. She loves dog things like tennis balls and belly rubs, but hates human things like riddles and orchestras. I Am Dead strikes an intricate balance between showing a kind of character that you'd recognize as well as ones you've never seen before. This might just be because a bunch of new mechanics that split up the player base were introduced - Steel Path, Liches, and Deimos bounties that are harder the more players you have. That melody will get stuck in your head for days.Though the main characters may be dead, this town of Shelmerston feels alive. While its not dead, I definitely think that there are fewer players on Switch than there were even half a year ago. The soundtrack is decent, albeit somewhat forgettable with the exception of the tune that plays whenever you discover a memento. Some of the performances are good, like David Shaughnessy’s portrayal of sweet Morris Lupton, but many others are downright cringeworthy. ![]() The voice acting on the other hand is another matter. There are neat details with the sound effects when you’re zooming in and out, such as soft textures sounding squishy and liquids having bubbling and gurgling sounds. Which leads me to I Am Dead‘s sound design. The character designs suffer from this as well, so they have to rely on the vocal performances to sell the emotion being conveyed. It’s hard to find what you’re looking for in a sea of nondescript shapes. I understand that they weren’t going for realism, but the rudimentary graphics make many of the objects look like colorful blobs. I Am Dead is not a good looking game by any means. Whitstable provides the only real challenge in I Am Dead, in the form of Riddles.įinding the objects can be difficult at times, not necessarily because they’re well hidden, but rather that it’s not always clear what you’re looking at. ![]() Each person’s special memento is hidden somewhere in the small section they occupy, so there isn’t much of a challenge there. You’ll have to click on various objects to inspect them, then zoom in and out to use Morris’s X-ray ability to see through them and hopefully find the missing item. Morris has a special ability in death that allows him to “slice” through objects to see through their layers. This is where the bulk of the gameplay comes in. As I mentioned earlier, you’ll have to find mementos that have have special meaning to those whose memories you’ve seen. Most of them are surface-level fluff though.Īlthough, I Am Dead isn’t only about listening to people’s memories. They’re not all fascinating glimpses into real-world issues, but enough of them were to give I Am Dead a measure of insightful depth. The memories also touch on a surprising amount of deeper themes, such as regret, misunderstanding, animal rights, and loss. I Am Dead captures the feel of a small seaside town very well, with many of the denizens connecting to one another in some way. Macintosh PC PlayStation 4 PlayStation 5 Xbox Series X Xbox One. Still, hearing the memories about the deceased and the island itself do make the fictional town of Shelmerston feel more genuine. I Am Dead Release Details Nintendo Switch. Sparky can herd the spirit’s essence and bind it them, bringing about their corporeal body. ![]()
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