![]() ![]() I leaned on my trusty attack and summon cards, with my deck gradually losing variety over the course of the game. Once again, I didn’t use the independent summons because they’re just as useless as before. A few more card types have been added, but nothing particularly groundbreaking. Core combat hasn’t really changed from the card flinging roots of the first. It’s a less restrictive framework and helps the game’s longevity.Īs for the game’s balance, yeah, that’s not something that was addressed in Lost Kingdoms II. It opens up a lot of exploration and sidequesting as you dig for better cards to add to your deck. Lost Kingdoms didn’t let you replay levels until the game has been completed, but in the sequel, you can trek however you want to across the world. It may be a preference thing, I just detest random battles. Random encounters have been replaced with enemies roaming the field, which is something I didn’t mention when talking about Lost Kingdoms, but it was a bit of a bee in my bonnet. The camera, one of my biggest complaints, is no longer locked at an isometric angle, but rather can be freely manipulated. The improvements are instantly appreciable. The voice acting isn’t great, however, but this was the era for bad voice acting. Don’t go in expecting a grand narrative, but what’s there is pretty enjoyable. Even the supporting actors seem to express their own motivations, and it helps make up for the weaker story. There’s not a lot of it, but what’s there carries a lot of character. On the flip side, the dialogue is strangely well written, or at least well translated. Lost Kingdoms was a pretty focused story, and Lost Kingdoms II is not that. She joins up with bandits to stick it to the man, and the story takes off from there. She was abandoned as a child with the Runestone, which stuck in her craw for some reason and no one ever teaches her manners. You play as Tara Grimface, which is one of those names that you think, “that probably sounds cool to a Japanese speaker,” but then you find out her name is just Riz over there. The exploits of Princess Katia have fallen to legend, but the heart of the cards still… oh, wait. Lost Kingdoms II picks up countless ages after the first game. And then it didn’t even match the first game’s meagre sales. It was a chance for FromSoftware to nail down what worked about the first game and polish the rest. It would be like if, say, Sin & Punishment got a sequel after the first one sold about as well as cyanide flapjacks, published by Nintendo for their new family-friendly console.Ī sequel for Lost Kingdoms was a swell idea. It’s strange, considering the splash that the first game didn’t make. Thankfully, Lost Kingdoms is one game that got its sequel, creatively named Lost Kingdoms II. I don’t know, everything gets a sequel these days if it’s worthwhile, even ones that have been dormant for decades. But another game just wasn’t in the cardsĪ lot of very deserving games have never received sequels: Split/Second, Chulip, uhh… Beetle Adventure Racing. ![]()
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